

The health center assesses a chao's current state of development and overall health. The principal's office provides you with advice on raising your chao. The bulletin board from SA2, which lets you go online and interact with other gamers, has been removed along with the game's online features. You'll now find five rooms to go through- the principal's office, health center, classroom, fortune-telling house, and black market. The last additions to chao raising can be found in the chao kindergarten. The GBA link feature will also let up to three other players hook up and use their chao in any of the multiplayer chao races in the game. Once your chao is saved to the Sonic Advance cart, you'll be able to take it around with you.

When downloaded to the tiny chao garden available in Sonic Advance, you'll have access to more items for your chao and be able to save your progress on the GBA cart. But, while the tiny chao garden can be used without a game in the GBA, you would do well to pick up Sonic Advance. You'll also be able to interact with your chao and tend to most of its needs, as well as play minigames that will earn you rings you can use to buy fruit to feed it.

Your chao will pass the time in a tiny chao garden on your GBA.
Sonic adventure 2 battle rouge levels download#
On the GameCube, you'll be able to link up with your Game Boy Advance and download your chao to your Game Boy Advance. In the DC version, you use the transporter to download your chao to a VMU, which lets you tend to it while you're on the go. The other big change in the chao garden is in the chao transporter. How driven a chao is to succeed is tied to how well it's raised. As in the chao races, your control over your chao is confined to the A button, which you'll use to motivate your chao during a match. You can win by either pushing your opponent out of the ring or causing it to run out of stamina. Less karate and more sumo, the game has your chao facing off with an opponent in a ring. In addition to the same race options and types found in SA2, you'll find a brand-new chao competition to enter, which is called chao karate. The more developed your chao is, the better it will fare in the chao races, which you can enter via an entrance behind a waterfall in the garden. This information lets you be much more effective when determining what item or animal to give your chao and help it develop. A display that shows you your chao's power and stamina, as well as its proficiency at flying swimming and running, will pop up when you approach your chao. You'll now be able to see how your chao's stats are developing when you interact with it in the garden. SA2B reworks the chao-raising mechanics in the game and ends up providing a more user-friendly experience overall. In the DC version, you raise your chao in the game by visiting the chao garden, taking it to chao kindergarten, and downloading it to your VMU. The biggest change in single-player is in the game's chao raising. While the basic story hasn't changed, there have been some notable changes and tweaks to gameplay in SA2 on the GameCube. Will you be a hero or an agent of darkness. Playing through the game with both sets of characters reveals the overall story and how everyone fits into it. As you progress through the game, you'll find that each character has his or her own storyline, which is part of the game's larger narrative. Control is mapped out well on the GameCube pad, and the game's control is solid, regardless of who you're using, although the camera is still problematic. Choosing hero will let you play as Sonic, Tails, and Knuckles, while dark will feature Shadow, Dr. You'll still choose to play as a member of the hero or dark side. However, in terms of how the game unfolds, nothing's changed. The game has a new intro and look for the menus, and you'll find many of the extras-like menu themes, which were additions you downloaded via the DC modem-already included in the game. The game's single-player mode remains roughly unchanged from the one in Sonic Adventure 2, though you will notice a few extras. While not completely different from the DC version of the game, SA2B is shaping up to offer a solid platforming experience that should be welcome on the GameCube. An enhanced conversion of the impressive Dreamcast game released last year, SA2B features tweaked graphics and reworked gameplay. Rather than strictly port the DC game over to the GameCube, Sonic Team has revisited Sonic Adventure 2 and built on the game's strengths for Sonic's GC debut. Sega will be filling the mascot platformer vacuum currently in existence on the GameCube with the upcoming Sonic Adventure 2 Battle.
